Zach Cregger might be the most reliable name in horror right now, and he's only two movies into his directing career. His upcoming third film, Resident Evil, just got a new trailer, and it looks like Austin Abrams is having the worst night of his entire life. Given the source material, that tracks perfectly.
If you've played a Resident Evil game, you know the deal. You walk into a place that seems fine or at least manageable, and then everything goes sideways fast. Abrams plays Bryan, a medical courier whose routine delivery spirals into a fight for survival. Cregger is so good at building dread, the kind that crawls under your skin before anything has even jumped out at you, and that's exactly what makes him such an exciting fit for this franchise.
The Resident Evil franchise has had a rough history with film adaptations. The earlier movies went pretty far off the rails from what made the games work. I'm talking about the creeping dread. The puzzle-box environments. The feeling that you are completely underequipped for whatever is waiting in the next room. Cregger seems to get that tone on a molecular level.
Barbarian caught everyone off guard in 2022. Nobody walked into that movie knowing what they were in for, and that's the best compliment you can give a horror film. Then came Weapons, and now he's taking on Capcom's crown jewel. This is a director who treats suspense like a mechanic, not just a mood. Every hallway matters. Every silence has weight. If you've ever held your breath during a Resident Evil save room, you know exactly the energy Cregger works with.
The casting of Abrams is genuinely exciting. The source material confirms he's playing Bryan, and a medical courier is the perfect kind of everyday character to throw into a nightmare scenario. That's what survival horror does best. Drops someone ordinary into something terrifying and watches them scramble.
What I keep thinking about, as someone who's spent more hours than I can count in survival horror and raid environments alike, is how much game atmosphere actually translates to film when the director respects it. TJ Jackson and I were arguing recently about whether Final Fantasy stories work better as games or movies, and I think the same debate applies here. The fear in Resident Evil doesn't just come from the monsters. It comes from the space. The mansion, the RPD station, the Spencer Mansion hallways that feel too quiet. The best Resident Evil games have always leaned into architectural horror, and Cregger feels like a director who gets that instinctively.
The big question for any game adaptation is whether it captures why people fell in love with the original. I don't mean the plot beats or the character names, I mean the feeling. Cregger's Resident Evil looks like it's chasing exactly that. You can check out the full breakdown over at IndieWire for more details on what's coming.
I've been burned by game adaptations before. We all have. But this one has the pieces in place. A director who understands tension. A franchise with some of the best horror atmosphere ever committed to code. This might be the one that finally gets it right.
What's your favorite Resident Evil moment, from the games or the movies? Drop it in the Discord. I'll be watching this trailer a few more times trying to catch every background detail Cregger hid in the shadows.

Comments (0)
Log in or sign up to join the conversation.
No comments yet. Be the first.